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If you’re not in a party, it will only target you.
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Pressing the d-pad up and down will cycle through your party list. It will do so in a vaguely left-to-right pattern, but there’s no consideration for depth, so if your camera angle shows a bunch of random opo-opos in the background, you’ll be cycling through them too, even if they’re thirty yalms away. Pressing the d-pad left and right will cycle through any target on your screen that is selectable according to your current targeting filter. Best uses for these methods, based on party role, will be described in the next section. These are the general targeting methods you have on a controller. Your current filter is displayed just above your status bar This is a popular method, limiting your targeting to enemies only when your weapon is drawn, but opening your targeting options back up when it is sheathed. It seems the L1/R1 targeting method always targets only enemies visible on your screen, regardless of your current filter setting.)īy enabling target cycling, the game will automatically limit the targets you can select with the d-pad and R1/L1 methods according to your settings here based on whether your weapon is drawn or not. (*Edit: It's been so long since I had filters off, I didn't notice. Whichever method you use, these filters are vital to making the most efficient use of your d-pad left/right and L1/R1 targeting methods. There are two types of target filters you can enable: target cycling based on whether your weapon is sheathed or drawn, and custom filters. " Enable auto-target when no target specified" is what makes you target the first thing that attacks you when you don't already have a target. It is useful to turn off as a healer in some content, such as the Angry Mainyu fight in World of Darkness to prevent you from turning around to stare straight into Mortal Gaze when trying to heal someone. " Automatically face target when using action" is helpful for melee characters, as it will automatically turn you so you can attack when you use an ability.